![]() ![]() There are a lot of mechanics typical of turn-based strategic games such as four magic schools compensating each other (Glamour, Necromancy, Sorcery and Alchemy - didn't really knew that Glam was magic - I guess Helstar were wrong), units with two different body types (Astral and Corporeal - or just the game says, Substance - and probably there's more) belonging to the four magic shools, each with HP, MP and of course cost to be summoned. Unlike most japanese strategic games, Grim Grimoire is real time with a side-scrolling perspective with resource collectors, fighting units but fortunately no base to manage. Go here and to have a preview and a small explanation on how the game works. There's an 18-track audio CD and a small postcard booklet included as bonuses (probably the booklet is a preorder bonus) and the game rests on a single DVD. This particular game was holding back Luminous Arc too, so expect some first impression on the DS title soon. With Princess Crown never reaching the western shores of the gaming world I didn't took any chances and ordered both right away. Long before I knew that this game was coming stateside, I had a pending preorder with Play Asia - just like with Odin Sphere. ![]()
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